S

shapesxr

shapesxr shares product-focused updates and examples showing how no-code spatial prototyping and in-headset workflows accelerate XR adoption in education and enterprise training.

Trust score
0 / 100
Track record
0 / 100
Thesis calls
11
Evaluated calls
11
Average return
-5.83%
Win rate
36%

Past bets that played out

Repeated posts emphasize accessibility in spatial design education (example: UCSC using ShapesXR) and showcase enterprise VR training and prototyping workflows (example: UNMC iEXCEL). The content supports a broader XR adoption narrative but does not provide public-company financials, product launch timing, or market forecasts.

ADSKwrongbacktest DEMOTE

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 18 / 100Return: -22.99%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...
Uwrongbacktest DEMOTE

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 28 / 100Return: -21.36%Observed price: $26.77
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...
MSFTwrongbacktest DEMOTE

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 22 / 100Return: -19.92%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...

What this channel is watching now

Primary topics: no-code AR/VR/spatial prototyping, accessibility in spatial design education, and enterprise VR training workflows. Frequently referenced public tickers by conviction: META, NVDA, U, AAPL, MSFT.

Latest videos and market context

Short posts and promos demonstrate building immersive product experiences and in-headset prototyping for training and education. Content is product- and workflow-oriented rather than financial or macro commentary.

ShapesXR @ShapesXR Jun 17, 2024 We are happy to reveal our partnership with @Logitech which has just announced the #M...

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ShapesXR announced a partnership with Logitech tied to Logitech’s newly announced “MX Ink,” described as the first mixed-reality stylus for Meta Quest. The product targets creative/collaborative MR use-cases (e.g., sketching/writing in VR/MR), which could modestly support accessory attach rates for Meta Quest and incremental peripheral revenue/brand positioning for Logitech.

ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...

n/a

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...

May 26, 2026, 11:30 AM EDT

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

With @ShapesXR, teams can rapidly design, prototype, and test immersive training concepts directly in-headset with SM...

May 21, 2026, 1:13 PM EDT

Post highlights enterprise VR training workflow using ShapesXR to prototype/test immersive training in-headset with SMEs (example: UNMC iEXCEL). Implication: incremental positive signal for enterprise XR/VR adoption and tools ecosystem, but no concrete financial metrics or named public vendors.

Proof-backed call history

Recent posts document ShapesXR use cases — making VR/XR design courses more beginner-friendly at UCSC, prototyping immersive training with SMEs (e.g., UNMC iEXCEL), and general promotional material for zero-code AR prototyping.

METAwrongbacktest DEMOTE

ShapesXR announced a partnership with Logitech tied to Logitech’s newly announced “MX Ink,” described as the first mixed-reality stylus for Meta Quest. The product targets creative/collaborative MR use-cases (e.g., sketching/writing in VR/MR), which could modestly support accessory attach rates for Meta Quest and incremental peripheral revenue/brand positioning for Logitech.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 50 / 100Return: -4.53%
Source: ShapesXR @ShapesXR Jun 17, 2024 We are happy to reveal our partnership with @Logitech which has just announced the #M...
LOGIrightbacktest PROMOTE

ShapesXR announced a partnership with Logitech tied to Logitech’s newly announced “MX Ink,” described as the first mixed-reality stylus for Meta Quest. The product targets creative/collaborative MR use-cases (e.g., sketching/writing in VR/MR), which could modestly support accessory attach rates for Meta Quest and incremental peripheral revenue/brand positioning for Logitech.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 53 / 100Return: +7.40%
Source: ShapesXR @ShapesXR Jun 17, 2024 We are happy to reveal our partnership with @Logitech which has just announced the #M...
ADSKwrongbacktest DEMOTE

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 18 / 100Return: -22.99%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...
Urightbacktest HOLD

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 26 / 100Return: +7.10%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...
MSFTwrongbacktest DEMOTE

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 22 / 100Return: -19.92%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...
METAwrongbacktest DEMOTE

ShapesXR (private) highlights support for new stylus controllers to improve sketching/commenting workflows for AR/MR/VR app design. This is a minor ecosystem/productivity signal for immersive creation tools, but contains no financial metrics, partnerships, or launch details tied to a public company.

Mentioned: Jun 18, 2026, 12:38 AM EDTConviction: 34 / 100Return: -4.53%
Source: ShapesXR @ShapesXR Oct 12, 2022 The new stylus controllers add an additional dimension to the #creative process. Chec...
Uwrongbacktest DEMOTE

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 28 / 100Return: -21.36%Observed price: $26.77
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...
NVDArightbacktest PROMOTE

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 30 / 100Return: +6.92%Observed price: $214.86
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...
MSFTwrongbacktest DEMOTE

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 22 / 100Return: -9.59%Observed price: $416.03
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...
AAPLrightbacktest HOLD

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 26 / 100Return: +3.06%Observed price: $308.33
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...
METAwrongbacktest DEMOTE

Post highlights accessibility challenges in spatial design education and cites UCSC using ShapesXR to make VR/XR design courses more beginner-friendly. No public-company financials, product launches, or timing catalysts are provided; it mainly supports a broader XR adoption-in-education narrative.

Mentioned: May 26, 2026, 11:30 AM EDTConviction: 33 / 100Return: -5.71%Observed price: $612.34
Source: 🎓One of the biggest challenges in spatial design education is accessibility — and @ucsc is helping change that with @...

About this channel

Account for ShapesXR product updates and use-case highlights focused on accelerating XR adoption across education and enterprise. Posts illustrate practical workflows and accessibility gains rather than investment advice or company financials.

Subscribersn/a
Videosn/a
Win rate36%
Average return-5.83%

@shapesxr

Unlock the full track record

Follow @shapesxr for product demos, education and enterprise use cases, and examples of rapid AR/VR prototyping workflows.