mytinodev
Independent developer and graphics researcher focused on real-time rendering techniques, game development experiments, and on-device ML proofs-of-concept. Shares technical demos, performance notes, and short-form research on X (@mytinodev).
Past bets that played out
Highlights include an optimized global illumination technique (‘radiance cascades’) demonstrated at ~0.3 ms/frame on a GTX 970 (recomputed each frame, no denoising/temporal accumulation). Posts are technical work-in-progress with potential implications for GPU-driven real-time rendering efficiency if adopted; there are no company-specific catalysts or commercialization timelines in the public posts.
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
What this channel is watching now
Current references in social posts touch on GPU and graphics topics (GIF, NVDA, AMD) and broader software/engine work (U). Content centers on rendering research, small technical demos, and performance experimentation rather than market forecasts or company guidance.
Latest videos and market context
No formal video series. Posts are short-form demos and pinned technical threads focused on rendering performance and implementation details.
Mytino (Asbjørn L) @MytinoDev Jul 16 Laminar lava #gamedev #indiedev 00:09 1 4 71 3.3K
Non-market social post about indie game development (“Laminar lava”); contains no financial, macro, company, product, regulatory, or earnings information that can be mapped to tradable implications.
Mytino (Asbjørn L) @MytinoDev Jun 28 Gummy soft-body sim #gamedev #indiedev 00:39 7 2 54 2.6K
Social post showcasing a “gummy soft-body sim” indie game dev clip. No companies, products, funding, partnerships, releases, or market-moving information. Not actionable for public-market trading.
@Lulak000 We've managed to run it on my android phone, but it might be tricky to get enough performance there, so not...
Anecdotal comment that an unspecified model/app has been run on an Android phone, but performance may be insufficient. Implies on-device AI is possible but constrained by mobile compute/efficiency.
A new era of dominos awaits us #gamedev #indiedev https://t.co/FMNHi49yYR
A social post about a “new era of dominos” in gamedev/indiedev with only a link; no concrete product, company, platform, metrics, launch date, or financial impact details provided.
Proof-backed call history
Active on X with posts dating back to at least 2016. Early content includes pixel art demos and fluid-sim visual experiments; more recent posts emphasize rendering optimizations and small on-device ML experiments.
A 2016 social post showing a pixel art fireball simulated with fluid dynamics; no financial, macro, or company-specific information.
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti
About this channel
mytinodev publishes hands-on graphics experiments and implementation notes for the developer and graphics-engine audience. Work is exploratory and technical — useful for engineers and developers evaluating rendering approaches, but not a source of corporate or financial disclosures.
@mytinodev
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Follow @mytinodev for technical demos, rendering research, and implementation details. Content is research-oriented and should be interpreted as technical commentary, not investment advice.