Trust score
0 / 100
Track record
0 / 100
Thesis calls
4
Evaluated calls
0
Average return
n/a
Win rate
n/a

Past bets that played out

These are the clearest thesis calls with observable outcomes, linked back to the original videos.

GIFopen

A 2016 social post showing a pixel art fireball simulated with fluid dynamics; no financial, macro, or company-specific information.

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 60 / 100
Source: Mytino (Asbjørn L) @MytinoDev Dec 29, 2016 Pixel art fireball simulated using fluid dynamics. #indiedev #gamedev #gam...
Uopen

A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 22 / 100
Source: Pinned Mytino (Asbjørn L) @MytinoDev Nov 8, 2023 Global illumination with radiance cascades, now optimized, running a...
AMDopen

A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 30 / 100
Source: Pinned Mytino (Asbjørn L) @MytinoDev Nov 8, 2023 Global illumination with radiance cascades, now optimized, running a...

Latest videos and market context

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Mytino (Asbjørn L) @MytinoDev Jul 16 Laminar lava #gamedev #indiedev 00:09 1 4 71 3.3K

Jul 15, 2026, 11:11 PM EDT

Non-market social post about indie game development (“Laminar lava”); contains no financial, macro, company, product, regulatory, or earnings information that can be mapped to tradable implications.

Mytino (Asbjørn L) @MytinoDev Jun 28 Gummy soft-body sim #gamedev #indiedev 00:39 7 2 54 2.6K

Jun 28, 2026, 4:02 AM EDT

Social post showcasing a “gummy soft-body sim” indie game dev clip. No companies, products, funding, partnerships, releases, or market-moving information. Not actionable for public-market trading.

@Lulak000 We've managed to run it on my android phone, but it might be tricky to get enough performance there, so not...

May 13, 2026, 8:13 PM EDT

Anecdotal comment that an unspecified model/app has been run on an Android phone, but performance may be insufficient. Implies on-device AI is possible but constrained by mobile compute/efficiency.

A new era of dominos awaits us #gamedev #indiedev https://t.co/FMNHi49yYR

May 12, 2026, 6:37 PM EDT

A social post about a “new era of dominos” in gamedev/indiedev with only a link; no concrete product, company, platform, metrics, launch date, or financial impact details provided.

Proof-backed call history

These are recent thesis calls tied to original source content where available.

GIFopen

A 2016 social post showing a pixel art fireball simulated with fluid dynamics; no financial, macro, or company-specific information.

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 60 / 100
Source: Mytino (Asbjørn L) @MytinoDev Dec 29, 2016 Pixel art fireball simulated using fluid dynamics. #indiedev #gamedev #gam...
Uopen

A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 22 / 100
Source: Pinned Mytino (Asbjørn L) @MytinoDev Nov 8, 2023 Global illumination with radiance cascades, now optimized, running a...
AMDopen

A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 30 / 100
Source: Pinned Mytino (Asbjørn L) @MytinoDev Nov 8, 2023 Global illumination with radiance cascades, now optimized, running a...
NVDAopen

A gamedev post highlights an optimized global illumination technique (“radiance cascades”) achieving ~0.3 ms/frame on an older GTX 970, with no denoising/temporal accumulation and recomputed each frame. This is early-stage technical research/WIP; it implies potential for improved real-time lighting efficiency that could (if adopted) modestly increase the appeal of GPU-driven real-time rendering and game/3D engines, but there is no direct company catalyst, adoption signal, or commercialization ti

Mentioned: Jun 17, 2026, 11:08 PM EDTConviction: 34 / 100
Source: Pinned Mytino (Asbjørn L) @MytinoDev Nov 8, 2023 Global illumination with radiance cascades, now optimized, running a...

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